Just the Clicks

Prologue

  1. Pick up spanner.
  2. Use spanner on Wallace.
  3. Walk towards circuit breaker.
  4. Jump in float.
  5. Pick up red canister.
  6. Use canister on sparks.

Umbrella

  1. Leave for town.
  2. Click on cheese sign.
  3. Return home.
  4. Talk to neighbours.
  5. Crave cheese.
  6. Borrow umbrella.

Sun

  1. Choose Weekly Weather Forecast at Newsagents.
  2. Give forecast to Mr Paneer.
  3. Ask about light.

Sand

  1. Take orders from wall after cheese delivery.
  2. Talk to Dibbins and Crum.
  3. Click on large poster behind them.
  4. Give Crum orders.
  5. Return home.
  6. Click on sand.

Mr Paneer

  1. Switch ambient sound to Seabirds.
  2. Get tea from Gromit in kitchen.
  3. Pick up wool in living room.
  4. Give tea to Major Crum.
  5. Give wool to Major Crum.
  6. Take toy soldier.
  7. Put toy soldier on Tower of Groceries.

Constable Dibbins

  1. Take Formal Caution from Dibbins.
  2. Take Flag off photograph scenery.
  3. Find Sunglasses in bedroom.
  4. Give sunglasses to Miss Flitt.
  5. Give flag to Miss Flitt.
  6. Give Formal Caution to Miss Flitt.

Mrs Gabberley

  1. Talk to Mrs Gabberley.
  2. Go home to Mr Gabberley - Romance novel.
  3. Count blessings - Sign.
  4. Making sense - Glass.
  5. Soft in the head - Knife.
  6. Right mess - Cup of tea
  7. Think of Duncan McBiscuit - Cheese/Crumbs.
  8. Bullies - Crumbs.
  9. Too old - Daisy.

Buried

  1. Use plastic shovel on bucket.
  2. Accuse the dogs.
  3. Select witness (or anything).
  4. Indicate Major Crum (or anyone).

Memory Loss

  1. Get Candyfloss from living room.
  2. Jump out of window in bedroom.
  3. Pick flower.
  4. Tap gnome.
  5. Talk to Duncan.
  6. Pull lever on Punch & Judy.
  7. Give Candyfloss.
  8. Give flower.

Weapon

  1. After Memory go upstairs.
  2. Ask Constable Dibbins to question Mr Paneer.
  3. Follow him.
  4. Take mallet.

Motive

  1. Get dogs to get changed.
  2. Go upstairs when distracted.
  3. Fix springs until one at the front.
  4. Hide next to sign.
  5. Press button.

Witness

  1. Ask Dibbins to question Major Crum.
  2. Follow him.
  3. Take hat from side.
  4. Jump out bedroom window.
  5. Take fashion magazine from Newsagents.
  6. Tap gnome in garden.
  7. Give hat to Miss Flitt.
  8. Give magazine to Miss Flitt.
  9. Click on dress-up kit.
  10. Choose bandanna.
  11. Choose sailor hats.
  12. Choose trendy glasses.

Convict

  1. Plug Deduct-o-Matic in.
  2. Select Weapon.
  3. Give mallet to Wallace.
  4. Select Motive.
  5. Give chew toy to Wallace.
  6. Point at Major Crum.

Down the Drain

  1. Pick up yellow bucket.
  2. Throw starfish at Punch & Judy.
  3. Throw starfish at chew toy on umbrella.
  4. Throw starfish at canister.
  5. Use canister with helmet.